
Nick Liverman
Game Master CEO
Coder, Game Developer, Gamer

David Stein
CTO
Coder, Developer, Gamer

Donnie Liverman
Business Development
Management, Business Development, Sales

Panumas Phenghakij
Manager
Accountant, Manager
Our rapid prototype of what became “Abyss” ~2 years ago.
We produced this basic MOBA-style game within 60 days of conceptualization.
Pre-Alpha testing took place soon after. We began adding functionality during weekly “fight clubs”.
Pre-Alpha testing took place soon after. We began adding functionality during weekly “fight clubs”.
We started testing larger maps, Unreal Engine 5, crafting, and optimizing our performance.
We created a vast open world and the networking capability to host thousands of players. Currently we are systematically testing and hardening every component with members of our community.