UE-5.3.2-v0-56
Open Access Client, UE-5.3.2 - V0.56
April 19, 2024
Bug Fixes and Improvements:
- Prayer Animation:
- Extended the timer for the prayer animation to improve visual clarity and responsiveness.
- Ground Slash Particle:
- Increased the size of the ground slash particle effect to enhance visibility and impact.
- Sword Abilities:
- Sword Q: Adjusted the timer to correctly match the intended ability cooldown.
- Sword Charge Animation: Reduced the length of the sword charge animation to streamline combat flow.
- Sword Q: Adjusted the timer to correctly match the intended ability cooldown.
- Purge Ability:
- Refined the particle effects for a cleaner and more pronounced visual experience.
- Character UI:
- Health Bar: Removed the redundant health bar in the top left corner to declutter the UI.
- Bow R Ability: Adjusted the origin of the particle effect to emit directly from the bow rather than behind the head.
- Health Bar: Removed the redundant health bar in the top left corner to declutter the UI.
- Character Movement:
- Leg Twitch: Addressed the leg twitch issue to ensure smoother character animations.
- Turning Mechanics: Improved the character's ability to turn left, enhancing control and maneuverability.
- Leg Twitch: Addressed the leg twitch issue to ensure smoother character animations.
- Combat and Effects:
- Hammer Smash Particle: Reduced the size of the Hammer Smash particle effect to better match the impact area.
- Dodge Roll Particle: Synchronized the dodge roll particle timing with the animation for improved visual feedback.
- Hammer Smash Particle: Reduced the size of the Hammer Smash particle effect to better match the impact area.
- Character and Camera:
- Starting Movement: Fixed the issue causing the character to start out walking and the camera to lock unexpectedly.
- Starting Movement: Fixed the issue causing the character to start out walking and the camera to lock unexpectedly.
- System Updates:
- Armor and Weapons:
- Gigantify Ability: Restored the health addition functionality to the Gigantify ability.
- Armor Attributes: Differentiated mana and health bonuses across various armor types to diversify gameplay strategies.
- Gigantify Ability: Restored the health addition functionality to the Gigantify ability.
- Game Mechanics:
- Hotbar System: Implemented a hotbar for quick access to potions, bandages, weapon swaps, and ultimate abilities.
- Building and Crafting: Enhanced the building and crafting systems with improved icons and functionality.
- Mouse Control: Fixed issues related to mouse locking to ensure smoother gameplay interaction.
- Hotbar System: Implemented a hotbar for quick access to potions, bandages, weapon swaps, and ultimate abilities.
- Armor and Weapons:
- Visual and Audio Polish:
- Particle and Animation Polish: Conducted extensive polish on various particles and animations to enhance the overall aesthetic and functional quality of the game.
- Auto Attack: Polished auto-attack animations and mechanics for a more fluid combat experience.
- Ability Sounds: Reintroduced sounds for abilities to enrich the auditory feedback during gameplay.
- Particle and Animation Polish: Conducted extensive polish on various particles and animations to enhance the overall aesthetic and functional quality of the game.